
01 / Turn-based tank-crew tactics
Warhull
The tank is the weapon; the crew is the game.
The idea
Live the war from inside the tank. Every second is the difference between life and death.
A turn-based war tactics game fought from inside a single tank. You command four men - Sam, Marcus, Oscar and Kenji - and on your turn each takes one action, played in first person from his seat, before the enemy answers. Between battles the column crosses Nordhaven in an isometric convoy, and the crew has to be kept fed, patched and sane until the army retakes Haldenburg.
↳ WAR WW, the War World of Tellun - 905-908
Inside the design ↓Visual development / 05 studies
A world
taking shape.
Concepts, characters, and campaign imagery.
Select an image to take a closer look.
AI-assisted concept and marketing studies, created to explore the design direction. These are not screenshots or final in-game assets.
Under the surface
What makes
it tick.
Turn-based tank-crew tactics · crew management · first-person stations
One tank, four seats
You are not above the crew. You are all four of them, one action each, in any order.
No replay, no clock
Each action resolves where it happens, in first person, before the enemy turn.
The road between
Convoy, events, halts and supplies against a mission clock, until Haldenburg.
Destruction is final
A wreck is Game Over. The crew is kept alive or the campaign ends.
On the workbench
Market validation
Phases 0-1 closed on paper. Definition is the current work; pre-production ends when mission M0 is fully playable in grey-box.
Visit the game site ↗- Engine
- Unity 6 / C#
- Store
- Steam, self-published
- Price
- $19.99 at 1.0 · $14.99 Early Access
- Rating target
- ESRB M / PEGI 18
- Early Access
- Q1 2028 target
- 1.0
- Mid-2029 target
- Note
- Design targets may change during development.

Next world / Keep exploring
Postrider ↗
Ride before the truce.